bl390560790/hey-guys

 

 

 

Blog

Hey guys

So we finally got the site up for our studio as a whole. It still has some minor stuff that needs to be done to it, but the blog is up and we’re going to start posting stuff on it. Here is the link to the site: http://www.binarytakeover.com/ and the blog can be accessed through the top.

Also, we have some pretty cool news in regards to the game, but we can’t quite tell you at this time. I think we have to wait till the first of March, so stay tuned for that. For now, we hope you enjoy the new site, and if you have any suggestions as to what you want to see us blog about, feel free to let us know.

If you want to follow the studio on Twitter, our profile is http://twitter.com/B1naryTake0ver . The one the site links to is one that we can’t currently access.

February 15, 2010, 5:04am   0 Comments

DISQUS...

Glad you liked it. Would you like to share?

 

 

Sharing this page …

Thanks! Close

Add New Comment

Image

Showing 0 comments

Sort by

Subscribe by email Subscribe by RSS

blog comments powered by Disqus

Archive 

Follow Us!




Powered by Tumblr

<img src=”http://pixel.quantserve.com/pixel/p-19UtqE8ngoZbM.gif” style=”display:none; border-width:0px; height:1px; width:1px;” alt=”"/>

Posted in Uncategorized | Leave a comment

were-a-2beegames-contest-finalist

 

 

 

Blog

We’re a 2beeGames Contest Finalist!!!!

Awesome news everyone! We have made the top 10 finalists in the 2beeGames independent games contest! We’re going to need your support in the coming weeks. Games are voted on by the fans and each week the bottom 3 will be eliminated until there is one left! We need your votes!!

Just go to http://www.2beegames.com/ and quickly make an account. Then if you want to help us out, choose our game on the front page poll! You can vote once a week.

There is also a link to a demo version of our game on the 2bee site, so if you want to play the game some more, go ahead and click our name and download it!

Thanks everyone!

Edit: You guys don’t even need to sign up, you can just vote on the poll. =)

November 09, 2009, 5:52pm   0 Comments

DISQUS...

Glad you liked it. Would you like to share?

 

 

Sharing this page …

Thanks! Close

Add New Comment

Image

Showing 0 comments

Sort by

Subscribe by email Subscribe by RSS

blog comments powered by Disqus

Archive 

Follow Us!




Powered by Tumblr

<img src=”http://pixel.quantserve.com/pixel/p-19UtqE8ngoZbM.gif” style=”display:none; border-width:0px; height:1px; width:1px;” alt=”"/>

?

Posted in Uncategorized | Leave a comment

help-us-win-a-community-favorite-awa

 

 

 

Blog

Help us win a Community Favorite award!

Hey guys. We are currently entered into an independent games contest over at http://www.indiepubgames.com/ . While the judges take time to figure out the grand prize winner, voting for the community favorite is underway now until the end of August.

The game with the most votes at the end of August will win $5,000! If you would like to help us out, all you have to do is register on the site and then go here: http://www.indiepubgames.com/vote.php and pick Turba!

Everyone who registers is allowed one vote for the whole period, so if you can spare a few seconds sometime in the next month, please vote for us! And while you’re logged in and voting, if you want to help boost our game rating feel free to rate it here: http://www.indiepubgames.com/game/Turba

Thanks to anyone out there who actually votes for us :D

August 02, 2010, 2:05pm   1 Comment

DISQUS...

Glad you liked it. Would you like to share?

 

 

Sharing this page …

Thanks! Close

Add New Comment

Image

Showing 1 comment

Sort by

Subscribe by email Subscribe by RSS

  • Jandeilson 11 months ago
    I have already sent my vote for your game in indiePub. 

    Good Luck! ;)

blog comments powered by Disqus

Archive 

Follow Us!




Powered by Tumblr

<img src=”http://pixel.quantserve.com/pixel/p-19UtqE8ngoZbM.gif” style=”display:none; border-width:0px; height:1px; width:1px;” alt=”"/>

Posted in Uncategorized | Leave a comment

310712368/happy-new-year-everyone

 

 

 

Blog

Happy New Year everyone!

Just wishing everyone a Happy New Year! Let us hope that we can start off the year on a high note by being an IGF finalist! Four more days until the announcement. Everyone cross their fingers!

December 31, 2009, 11:28pm   0 Comments

DISQUS...

Glad you liked it. Would you like to share?

 

 

Sharing this page …

Thanks! Close

Add New Comment

Image

Showing 0 comments

Sort by

Subscribe by email Subscribe by RSS

blog comments powered by Disqus

Archive 

Follow Us!




Powered by Tumblr

<img src=”http://pixel.quantserve.com/pixel/p-19UtqE8ngoZbM.gif” style=”display:none; border-width:0px; height:1px; width:1px;” alt=”"/>

Posted in Uncategorized | Leave a comment

519053881/our-first-official-trailer

 

 

 

Blog

 

Our first official trailer!

April 13, 2010, 5:16pm  0 Comments

DISQUS...

Glad you liked it. Would you like to share?

 

 

Sharing this page …

Thanks! Close

Add New Comment

Image

Showing 0 comments

Sort by

Subscribe by email Subscribe by RSS

blog comments powered by Disqus

Archive 

Follow Us!




Powered by Tumblr

<img src=”http://pixel.quantserve.com/pixel/p-19UtqE8ngoZbM.gif” style=”display:none; border-width:0px; height:1px; width:1px;” alt=”"/>

Posted in Uncategorized | Leave a comment

481242632/release-targeted-for-saturday

 

 

 

Blog

Release targeted for Saturday

We want to let you guys know that we are scheduling our release date (that is, putting the game on sale through this site[for $10]) for this Saturday, April 3rd. We will be fixing some issues we discovered while showing the game at PAX, as well as a few other things. If we run into any issues with setting up a download/payment system, it is possible it will be delayed, but it probably won’t be an issue.

To those of you who were awesome enough to buy a copy at PAX, we will also be releasing a standalone update, which will bring you up to the current release level. We hope you’re enjoying the game right now! Thank you for your support.

There will also be a demo to go alongside the release of the full version, so get ready!

March 29, 2010, 3:59am   5 Comments

DISQUS...

Glad you liked it. Would you like to share?

 

 

Sharing this page …

Thanks! Close

Add New Comment

Image

Showing 5 comments

Sort by

Subscribe by email Subscribe by RSS

  • Um… what platform is this for? If it’s anywhere on the site, I can’t find it, and I’d think that’d be an important selling point.
  • Jonathan DeLong 1 year ago in reply to JB
    It’s for Windows. That and other system requirements will be shown on the download page when the game is available,
  • Thanks.
    I really think it’s worth saying in advance… thus I know to stop waiting for it, for example. (Unless you have WINE configs ready to go when it launches. :)
  • Jonathan DeLong 1 year ago
    No sir, thank you :) .
  • From the staff at Fairchild VI we wish you guys well on the impending release of Turba. Thanks for the interview.

blog comments powered by Disqus

Archive 

Follow Us!




Powered by Tumblr

<img src=”http://pixel.quantserve.com/pixel/p-19UtqE8ngoZbM.gif” style=”display:none; border-width:0px; height:1px; width:1px;” alt=”"/>

Posted in Uncategorized | Leave a comment

566582375/update-almost-here

Blog

Update almost here

Hey guys. Just want to let you know that the new update (v1.3) will be available in the next day or two. We are adding an auto-updater into the game, so any updates after this one will pop up in game and start downloading automatically, making it more convenient for both you and us! Once this is done we will have the update ready to download here on the blog. Make sure to keep checking your in game updates so you’ll know when it is ready to get!

May 02, 2010, 5:48pm   0 Comments

DISQUS...

Glad you liked it. Would you like to share?

Sharing this page …

Thanks! Close

Add New Comment

Image

Showing 0 comments

Sort by

Subscribe by email Subscribe by RSS

blog comments powered by Disqus

Archive

Follow Us!




Powered by Tumblr

<img src=”http://pixel.quantserve.com/pixel/p-19UtqE8ngoZbM.gif” style=”display:none; border-width:0px; height:1px; width:1px;” alt=”"/>

Posted in Uncategorized | Leave a comment

673665594/update-1-4

Blog

Update 1.4

Hey guys. We just put out a small update for the game. This is the first one that we have released that you can download and install straight from the game. You will need to be running v1.3 first, so if you aren’t, then go ahead and download it in the post below this one. Updates won’t be posted here anymore; they will just be downloaded by you through the game.

There aren’t too many changes in the update. It is mainly some polish and tweaks, and just letting everyone out there that yes, we’re still alive.

We certainly need to post here more often, but there is just two of us and we just don’t seem very good at keeping up with our blog :( .

Anyway, we have been busy working on something and should have a big announcement coming soon!

June 07, 2010, 1:39pm   0 Comments

DISQUS...

Glad you liked it. Would you like to share?

Sharing this page …

Thanks! Close

Add New Comment

Image

Showing 0 comments

Sort by

Subscribe by email Subscribe by RSS

blog comments powered by Disqus

Archive

Follow Us!




Powered by Tumblr

<img src=”http://pixel.quantserve.com/pixel/p-19UtqE8ngoZbM.gif” style=”display:none; border-width:0px; height:1px; width:1px;” alt=”"/>

Posted in Uncategorized | Leave a comment

216065646/feedback

Blog

Feedback

So the beta has been out for almost a week now and we want to hear from you! What did you think of the game? Was it fun? What parts? We want to know these questions and more. Please send  any comments, critiques, bugs, or ideas to:

TurbaGame@gmail.com

We also only have a few days left on our Kick-starter we really would appreciate the money for IGF fees.

October 18, 2009, 1:43am   0 Comments

DISQUS...

Glad you liked it. Would you like to share?

Sharing this page …

Thanks! Close

Add New Comment

Image

Showing 0 comments

Sort by

Subscribe by email Subscribe by RSS

blog comments powered by Disqus

Archive

Follow Us!




Powered by Tumblr

<img src=”http://pixel.quantserve.com/pixel/p-19UtqE8ngoZbM.gif” style=”display:none; border-width:0px; height:1px; width:1px;” alt=”"/>

Posted in Uncategorized | Leave a comment

467526754/turba-interview

 

 

 

Blog

Turba Interview

Recently I had a fan by the name of Leo email me asking about Turba and if he could do an interview for his small game blog. I love it when people email me and I answer everyone so I thought I’d share the interview with you guys. You can also read the interview in its original state here.

 

LC:Tell us a little bit about your gaming background and what got you interested in creating games?

KM:Well I have been gaming ever since I can remember, my first game console was the NES with the Duck Hunt/Super Mario combo. The NES was great fun but my video game obsession didn’t come until I got a Sega Genesis. Sonic 2 blew me away as a kid, it was so fast and every level had multiple ways to get through it. But the game that inspired me to create games was EarthBound for the SNES. With its amazing story line and great writing it quickly became my favorite game. I wanted to make games just like it with diverse worlds and great characters.

LC:Obviously you are a fan of the puzzle genre. What titles if any inspired you while creating Turba?

KM:I really love Popcap and what they have done for the puzzle genre. They really know how to keep you completely addicted, and the games are so polished its hard not to be inspired. Another puzzle game that I think we have all played to death is Tetris which is really the root of all puzzle games.

LC:The Fusion of rhythm and puzzle genres coexist hamorniously in Turba. What were some of the challenges in mixing the two different game genres?

KM: The task of just getting beat information from a song file was one of the hardest things we had to do for this game. Of course there is no way to completely sync every song perfectly but we are happy with our current beat recognition. We wanted the puzzle to flow based on the overall speed and feeling of the track so we figured that if the blocks spawned with the beat it would work nicely.

LC:A really creative game-play mode in Turba is Descend mode. It truly separates itself from other games by stacking the blocks from the top. Was this originally the plan or did it transpire during development.

KM:Originally I wanted to have many different modes with completely different ways to play. Once we came up with the idea for Ascend mode it only seemed like the next logical step to flip it. But instead of just spawning one block at a time we slowly scroll the board down along with the beat. Sometimes during game development some features just get created by accident and they end up being the best part of your game.

LC:Some people might claim that Turba reminds them a bit of Lumines. What feature(s) would you say truly differentiates Turba from the competition?

KM:The most original thing Turba has going for it is that the player is in full control over the puzzle when they play. For example, in Lumines you place the blocks but they will auto clear with the timeline. In Turba the player is in charge of selecting AND clearing of combos. This gives the player tons of freedom to create huge custom combos. I really wanted to make a puzzle game that put the player in control over the whole board.

LC:You guys are showcasing your game at PAX EAST this year. How much time and preparation has gone into the big weekend in Boston?

KM:Well Turba has been brewing for over a year now and we feel its time to release it to the world. We’ve been prepping for almost 3 weeks now and the work isn’t done at all. When you create games you quickly learn that production will never end unless you stop it. There is so many ideas we wanted to put into the game that didn’t get in just because of time constraints.

LC:Were you surprised when you were selected one of the PAX EAST Indie showcase winners?

KM: Surprised? No. Excited? Yes! We have gotten recognition from other online communities such as 2beegames.com so we knew that Turba was good enough to win. It felt great to finally get to show it directly to the public.

LC:What are some of your favorite games, current, past… Favorite console etc…?

KM:Favorite Console hands down SNES

I’ll do a Top 5 for this generation of consoles and a Top 5 of past generations.

This Gen:

5. Dead Rising (Xbox 360)

4. GTA: China Town Wars (DS)

3. Braid (XBLA)

2. Super Mario Galaxy (Wii)

1. Mass Effect (Xbox 360)

Previous Gens:

5. Shenmue (Dreamcast)

4. Katamari Damacy (PS2)

3. Harvest Moon 64 (N64)

2. Metal Gear Solid (PS)

1. Earthbound (SNES)


March 23, 2010, 3:38am   0 Comments

DISQUS...

Glad you liked it. Would you like to share?

 

 

Sharing this page …

Thanks! Close

Add New Comment

Image

Showing 0 comments

Sort by

Subscribe by email Subscribe by RSS

blog comments powered by Disqus

Archive 

Follow Us!




Powered by Tumblr

<img src=”http://pixel.quantserve.com/pixel/p-19UtqE8ngoZbM.gif” style=”display:none; border-width:0px; height:1px; width:1px;” alt=”"/>

Posted in Uncategorized | Leave a comment