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The plan for the next month
So we have a little over a month until the deadlines for the Gamestop Indie Game Challenge and the Independent Games Festival (October 31st & November 1st, respectively). By this Tuesday, we will be implementing the last few features we feel will be important for these contests. These include leader boards and two more special abilities. After these are in, we’re just going to polish, polish, polish. If we have some extra time, we might get the unlock system started, but that and the other features left are probably going to come after those contests.
During either the first or second week of October, we will be having another beta release for you guys, for some last second feedback to make the best build possible for these contests. We will also be putting together our first actual trailer as well
.
In addition to these things, we are looking to start a project on http://www.kickstarter.com/ . We will be launching this around the time the beta comes out, so if you would like to help us out, that would be awesome
. We’re hoping to get a couple hundred dollars towards contest fees and licensing costs.
This is going to be a busy month!
September 24, 2009, 2:47pm 2 Comments
Getting Things Done…However Slowly
Well I guess we already went back on our promise to post more often as it has been like 2 weeks since we have! Anyway, we have some of the stuff done we wanted for a second beta, including the stats system and the reworked version of Descend mode. We are in the process of getting leader boards done. We have also come up with a couple of new block types as well as some interesting new multiplier bonuses for more skilled players to get bigger combos. When we have these done we’ll reveal them to you guys so stay tuned!
September 20, 2009, 12:47pm 0 Comments
We are soon going to rename our studio and go 100% legal. The new name we decided upon is “Binary Takover”. We are hard at work on a new studio website that should make an apperance in the coming weeks. Let us know what you think of the first logo.
September 04, 2009, 2:10am 3 Comments
Introducing Turba’s in game tip system. From the testing we’ve done we have noticed that if people jump right into the game they are confused as to what they need to do. To alleviate this we are adding a tip system that will gauge your play style allowing us to help the player the best we can. This system is fully optional and can be deactivated in the menus.
August 31, 2009, 4:00pm 0 Comments
As promised here is the second design for the laser. We would appreciate it if you would let us know which laser you prefer. I was going for an electrical motif when designing this laser where as the first laser is inspired by alien ray guns. Stay tuned for more updates!
August 27, 2009, 2:14pm 0 Comments
Hey guys, just a small update. To those of you who played the beta: if you remember descend mode, we have decided to make some changes to make it a bit more thrilling. The biggest reason we found we enjoyed ascend more than descend was the fail condition for the screen filling. It was a rush having to constantly clear blocks when you played faster songs.
The biggest change to the mode is the addition of a laser on the bottom of the screen, as you can see here. Please note, that this is the first version of the laser. There will be a new one tomorrow, and we want you to help us decide which to use!
So anyway, this laser will go to whichever column your mouse is in. The laser can be fired with the tab button to clear out blocks. If a block hits the laser, you will fail the round! Sliding of the blocks will still be allowed, but you won’t be able to slide blocks down when they have nothing to stop them (you can’t make them go off screen anymore).
The only thing we haven’t determined is how you will gain shots for the laser. Right now our idea is the player will have to make blocks fall by getting it where a block is touching nothing, so it is floating in the air alone and will fall. These blocks can then be caught by the laser, netting you a few more shots. If we find this too hard to do regularly, we will probably give you an infinite laser, that can overheat with a cool down period. Either way, we feel this will make the mode much more enjoyable
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Also, we will be posting on here more regularly from now on to keep you guys better updated. Have a great day everyone.
August 26, 2009, 2:52pm 0 Comments
This is a preview image of the 4th mode in Turba, the mode is called “Puzzle Mode”. In puzzle mode the player is in control of where the blocks will go. Every few beat hits the center will spin and a new block will fall.
August 13, 2009, 4:38pm 2 Comments
Beta closing Sunday. Another one possible in the future.
Hey guys, just posting to let you know that we will be closing the beta sometime Sunday. Thanks to everyone who played the game and everyone who took the time to email us. If you still have a desire to play the game or you missed out this time, we may have another build coming at some point. It will mainly be to test the leaderboard and stats system when they are done. Stay tuned.
August 06, 2009, 5:03pm 0 Comments
Public Beta Test
Well it has been over a month since we announced that a beta was coming soon (we apologize; these things always take longer than you want). We still aren’t exactly at the beta stage yet, but we decided we really needed to get something out for you guys to play so we could get feedback. This will be more like a “gameplay preview” rather than a beta.

We really wanted to have leaderboards for each song up by now, but they will have to come later. You can create an account for the game, but please note that there are no leaderboards or stat tracking
. However, if you do make an account or two it would help us test the system and it would also put you on our mailing list, so it would be appreciated. If you find any bugs anywhere please let us know, but what we really want is to hear your feedback, comments, questions, suggestions, ideas; anything at all. The more you give us, the better we can make the game for its final release. Feel free to leave a comment here, or go to the contact section of the website and email us. Thanks and we hope you have fun!
One note: An active internet connection is required each time you start the beta up. You will be notified when the beta is no longer active.
UPDATE: 8/1/09: Color Blind Mode Added
Well we were so caught up in the last things we were doing for the build we posted we neglected to implement a color blind mode. We had an option for it but it was not active. The last thing we want to do is alienate anyone from our game, so we got to work and we have a new build for anyone who wants or needs this option! If you have already downloaded the beta and don’t need this option, then don’t bother re-downloading it, as this was the only major change for now
.
July 30, 2009, 4:49am 1 Comment
While you wait : Lost Marbles
The beta is taking a little longer than expected so while you guys wait I figured I would introduce one of our past games that you can play now.

Lost Marbles is a puzzle platformer where you must use the attributes of 3 marbles in order to reach the goal. The goal of the game is to accomplish the tasks of each level to reach its exit area with all the marbles intact. The player will have to use all the marbles specific abilities to navigate each marble through platforming puzzles to reach the specified exit area.
Lost Marbles – Level 2 Gameplay Footage from Keith Morgado on Vimeo.
July 02, 2009, 6:47pm 0 Comments
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